Remove these ads. Join the Worldbuilders Guild

Hush

Air Genasi Race
Bayman of the Brutal Coast Origin
Kensei Monk 8 Class & Level
Lawful Neutral Alignment
Vavren Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 16
+3
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 8
Hit Die
1d8+3
+3 proficiency bonus
+3 Strength
+7 Dexterity
+3 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+3 Animal Handling
+0 Arcana
+3 Athletics
+0 Deception
+0 History
+6 Insight
+3 Intimidation
+0 Investigation
+6 Martial
+3 Medicine
+0 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+3 Survival
skills

 
28
MV
0
Prestige
1
Attunement Slots
17
Armor Class
67
Hit Points
+4
Initiative
55
Speed
WeaponAttackDamageTypeRangeQualities
Unarmed Strike 1d20+4+3 1d6+4+2 Bludgeoning/Piercing/Slashing5ftVersatile
Katana 1d20+4+3 ( 1d6+4+2 / 1d8+4+2 )Piercing/Slashing5ftBrutal, Finesse, Versatile
Bladed Longbow 1d20+4+3 ( 1d8+4+2 / 1d6+4+2 )Piercing/Slashing(120/480), 5ftAmmunition, Finesse, Heavy, Range, Two Handed, Twinned
Attacks
ProficiencySource
Saving Throws
StrengthMonk
DexterityMonk
Skills
AthleticsBloodwave Bay
IntimidationBrutal Coast
InsightMonk
MartialMonk
PerceptionVavren
Weapons & Armor
Simple WeaponsMonk
ShortswordsMonk
Tools
Calligrapher's SuppliesWay of the Brush (Kensei)
Languages
Common (Sea)Bloodwave Bay
Auran (Lesser)Air Genasi

Proficiences
Ki save DC = 14


Levitate
Spellcasting
Factionless
Faction
Mad Man - 11/15/14/11/15/10
Stat Array
Race, Origin, Deity, Faction, Class
Air Genasi

  • +2 CON
  • +1 DEX

Unending Breath
  • You can hold your breath indefinitely while you're not incapacitated.

Mingle with the Wind
  • You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Seal of Air
  • You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.

Auran Language
Bloodwave Bay

  • +1 DEX
  • Proficiency in Athletics

Brutal Coast
  • +2 damage on weapon attacks against damaged creatures
  • Proficiency in Intimidation

Vavren

  • Lip Service: Proficiency in Perception

Factionless

  • Proficiency with:
    • Survival
    • Brewer's Supplies

Monk

  • Proficiency with
    • Simple Weapons
    • Shortswords
    • Strength saving throws
    • Dexterity saving throws
    • Insight
    • Martial


Level 1
Monk 1

Unarmored Defense
  • While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Martial Arts
  • You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield.
    • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
    • You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
    • When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.


Level 2
Monk 2

Ki
  • Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have.
    • Flurry of Blows
      • Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

    • Patient Defense
      • You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

    • Step of the Wind
      • You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

Unarmored Movement
  • Your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels.


Level 3
Monk 3

Monastic Tradition: Way of the Kensei
  • Kensei Weapons:
    • Katana
    • Bladed Longbow

  • Agile Parry
    • If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.

  • Kensei's Shot
    • You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn.

  • Way of the Brush
    • Proficiency with Calligrapher's Supplies.

Deflect Missiles
  • You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.

    If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20/60 feet) with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.


Level 4
Monk 4

Slow Fall
  • You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.

ASI:
  • +1 DEX
  • +1 WIS


Level 5
Monk 5

Extra Attack
  • You can attack twice, instead of once, whenever you take the Attack action on your turn.

Stunning Strike
  • When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.


Level 6
Monk 6

One with the Blade
  • Magic Kensei Weapons
    • Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

  • Deft Strike
    • When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.

Ki-Empowered Strikes
  • Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.


Level 7
Monk 7

Evasion
  • When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Stillness of Mind
  • You can use your action to end one effect on yourself that is causing you to be charmed or frightened.


Level 8
Monk 8

Feat: Blessed by Wind
  • Increase your movement speed by 10.
  • You can take the dash action as a bonus action, on your turn.
  • When you make a Dash action, you can choose to give allies within 15 feet of you the option to move their full speed as their reaction. You can use this ability a number of times equal to your Constitution modifier (minimum 1) and it refreshes on a long rest.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Goon.

Statblock Type

Verum Character Sheet

Link/Embed