Animate Dead | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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SRD

Animate Dead

turns corpses into undead skeletons or zombies that obey


necromancy \ (evil) \
antipaladin 3, cleric/oracle 3, shaman 3, sorcerer/wizard 4; Domain death 3; Subdomain souls 3-level
Save: none
SR: no

Casting time: 1 standard action
Range: touch
Duration: instantaneous
Targets: Targets one or more corpses touched
Componenent: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)

Description

This spell turns corpses into undead skeletons or zombies that obey your spoken commands.   The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can’t be animated again.   Regardless of the type of undead you create with this spell, you can’t create more HD of undead than twice your caster level with a single casting of animate dead. The desecrate spell doubles this limit.   The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.   Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones.   Zombies: A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a physical anatomy. Editor’s Note: The rule regarding costing double HD for creating variant bloody skeleton and burning skeleton variants was not included in the fast zombie and plague zombie variant zombie template details. It is left to the GMs discretion if that rule would apply to creating variant zombies.   Note: The bloody skeleton and burning skeleton variants are created by use of the animate dead spell but count as double their normal HD when doing so.   Note: This spell can be used on any mostly intact dead vermin that has an exoskeleton. When this is done the creature gains the exoskeleton template. The template does not indicate any additional costs or requirements (see Exoskeleton template.) Source: AP91

Created by

Wicked Debris.

System

Pathfinder 1e

Statblock Type

Spell

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