Polar Clan | Background | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Polar Clan

The people of the water clan who live at the Great Glacier follow strict tradition in their lives. The ways and customs of the clan come before everything else. Of all the nations, gender roles are more likely to be enforced on the Great Glacier, with men being hunters, gatherers, fishermen, and warriors, and women typically becoming homemakers and healers. In recent times, a rift of sorts has begun to form among the water clan, with younger members engaging in more revelry and fun, forgetting the proud traditions and spiritual customs of their forebears. But a member of the water clan is always recognized as kin by another, except in very extreme cases. The people of the Great Glacier must be able to rely on each other above all else, due to the extremity of the environment in which they live.

Skill Proficiencies Athletics, Survival
Tool Proficiencies Leatherworker's tools, vehicles (water)
Equipment A hunting trap, a grappling hook, 50 feet of hempen rope, a trophy from your most memorable hunt (such as a fang or claw), a set of winter's clothes, and a belt pouch containing 10 GP

Features

Survivor

Being from a violently cold and harsh environment, others look to you for strength in times of crisis. You can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. You can find food and water for yourself and five other people each day even in the most extreme of environments.

Suggested Characteristics

Those water clan members who live at the poles take pride in their ability to live in the most extreme environments in the world. They are a proud people, but with a strong sense of community and family that binds them together.

Traits

PersonalityD8 1d8
1My ability to survive at the poles makes me stronger than others
2I put on a brave face when confronted with danger
3I often get lost in my own thoughts and contemplation, becoming oblivious of my surrounding
4I believe that anything worth doing is worth doing right
5I like to talk at length about surviving in the frozen wilderness
6I judge people by their actions, not their words
7If someone is in trouble, I'm always ready to lend help
8I'm confident in my own abilities, and do what I can to instill confidence to others

Ideal

IdealsD6 1d6
1Community:The clan and its welfare is my highest priority. (Lawful)
2Family:Anyone I consider family, through blood or through friendship, is a member of the clan. (Good)
3Honor:The water clan is the most noble of peoples, and our traditions are important to uphold. (Neutral)
4Might:We are the most powerful nation in the world, and everyone should know it. (Evil)
5Independence: The traditions of the water clan aren't more important than personal freedom. (Chaotic)
6Destiny:There must be more than this provincial life. (Any)

Bond

BondsD6 1d6
1I've lived off the land, I respect the land, and I will protect the land
2A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter
3I wish my childhood sweetheart had come with me to pursue my destiny
4A monster killed a family member, so now I will take revenge on any threatening beast
5I idolize a hero of the old tales and measure my deeds against theirs
6I would do anything for the members of the water clan

Flaw

FlawsD6 1d6
1I don't much care for nobility, sometimes making people above my station angry
2I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble
3I would hurl myself into danger to protect others, even when they wouldn't do the same for me
4I am too beholden to my customs
5I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure
6I would kill to acquire a noble title


Created by

Masterdutch98.

Statblock Type

Background

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