Shaman | Background | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Shaman

You live your life as a mediator, diviner, storyteller, healer, and psycho-pomp. Among your people you serve as a carrier of traditions and conduit of archaic wisdom. A shaman performs spiritual services for their community, paying obeisance to those spirits that will provide boons, and doing combat with spirits that would cause harm.       Traditional Spirits As a Shaman, you have learned to revere all spirits, but your learning is typically characterized by one type.  

Roll a d10 1d10 Specialty
1 Ancestral
2 Fey
3 Plant
4 Animal
5 Archetypal
6 Elemental
7 Undead
8 Astral
9 Fiend
10 Celestial
 
 

Skill Proficiencies Choose two from Arcana, Nature, Medicine, and Religion
Tool Proficiencies Herbalism Kit, Poisoner's Kit
Equipment Herbalism Kit, Poisoner's Kit, two sacred ritual items, and a belt pouch containing 5 vr

Features

Feature: Feature: Parley with Spirits Your knowledge of a variety of spirits increases your ability to interact with them. If confronted by any intelligent spirit (as listed above), you can invoke the ancient ways of communication between your kind and theirs. You make a great display of respect and tradition, and the entity is inclined to be be more favorable to you and your party. Communing gives an opening: an intelligent spirit may give a chance to talk, a friendly spirit may be more helpful, and a hostile spirit may rethink a violent act.

Suggested Characteristics

Shamanistic practices are employed to preserve social order and benefit individuals in your society.

Traits

Dice: 1d8 Personality Trait
1I am slow to trust people that are not members of my social group.
2 I am deeply reverent of the spiritual world - people and cities are not important in comparison.
3The spirit world is a terrible and brutal place, and so am I.
4I have faced oppression for my beliefs, and I am reticent to express them.
5Tradition is the backbone of any society, and following it gives much benefit.
6The spirits are in control of our fate and we only act out the part.
7The spirits have taught me to be tolerant and understanding of all creatures.
8Mortal life is less real and important than the world of the spirits.

Ideal

Dice: 1d6 Ideal
1Tradition. The ancient traditions of my ancestors must be honored and upheld. (Lawful)
2Wild. Nature abhors a wall. (Chaotic) Nature abhors a wall. (Chaotic)
3 Wisdom. The path to power and improvement is through the understanding of ancient wisdom. (Any)
4Power. Communion with the spirits can offer the path toward power and domination. (Evil)
5Balance. Both the mundane and spiritual world seek balance in all things. (Neutral)
6 Greater Good. It is my duty to use my abilities to help people and assist the ailing. (Good)

Bond

Dice: 1d6 Bond
1I must always protect my homeland and my people.
2Protection of the spirits and the natural order is paramount.
3I sold my soul for greater deeds and power. I hope to do great deeds and win it back.
4My life is my devotion to my people and their traditions.
5I have been searching my whole life for the answer to a certain question.
6I have been entrusted with a powerful secret, and I must not let it fall into the wrong hands.

Flaw

Dice: 1d6 Flaw
1I find it hard to take worldly matters seriously.
2I only value the needs of my tribe and I do not care for other civilizations.
3The spirits often interfere with my life and request things of me.
4I am in awe of the spirits and am afraid to act against them.
5 I am flighty and prone to distraction.
6I am deeply mistrustful of members of other faiths.


Created by

Solose.

Statblock Type

Background

Link/Embed