Trance
Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
Glory of Aladine
When you defeat a creature, you are healed for a total amount of hit points equal to your character level + your Constitution modifier. Once this ability is triggered, it cannot be triggered again until you complete a short or long rest.
The Path of the Ael
You gain an additional use of the Glory of Aladine before you must rest.
Whenever you use the Glory of Aladine, you may make an attack with your weapon against another creature that is within 30ft of you as a bonus action.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Supremacy (Pool of points to use trigrams and a way to restore spell slots)
At 1st level, the Spire Lord gains a reservoir of supreme magical energy that he can draw upon to fuel his powers. This Supremacy pool has a number of points equal to 1/2 his Spire Lord level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the Spire Lord prepares his spells.
At 1st level, the Spire Lord can use points from their supremacy pool to restore spell levels that have been expended. These spell levels are restored at a 1 for 1 ratio. This takes an action to perform. These restored spell levels are prepared immediately and the Spire Lord may choose what spells are prepared as normal.
Basic Trigrams
At 1st level, the Spire Lord gains access to a number of abilities called Basic Trigrams. These Basic Trigrams provide a conduit for the Spire Lord to channel their Supremacy to inherent magical and martial effect. Basic Trigrams take a Bonus action to activate and last for a duration listed under each individual Basic Trigram. These abilities are listed here.(bottom)
Signum
At 1st level, the Spire Lord gains the ability to attune to a single weapon to treat as his Signum, this weapon is used as a focus for the Spire Lords Trigrams and it also acts as the Spire Lord’s spell book for his Paradigm. The Spire Lord’s Signum is always considered a magical weapon.
Paradigm
The Difficulty Class for a saving throw against a Spire Lord’s spell is 8 + proficiency bonus + 1/2 the Spire Lord’s Intelligence modifier and 1/2 the Spire Lord’s strength modifier, rounded up.
A Spire Lord can cast only a certain number of spells each day. This is determined by the total number of spell levels that the Spire Lord has for that level. A Spire Lord may prepare these spells using these spell levels in any combination that they wish. (For example, a Spire Lord that has 10 spell levels in his Paradigm may prepare three 3rd level spells and one 1st level spell, they could also prepare five 2nd level spells.)
A Spire Lord may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the Spire Lord decides which spells to prepare.
Art of The Spear(reach stuff)
Lvl3
Distancing Strike
While wielding a Glaive, Pike, Halbert, or Long Spear you gain the following benefit:
Whenever you take the attack action you can push the creature 5 feet back. You can do this as many times as your intelligence modifier. You recharge this at a short or long rest
Overwhelming Might
As Astaroth’s might made manifest, none can stand against your Strength.
When you succeed on a Strength or Athletics check against an enemy, you deal damage equal to your Strength modifier to them, and gain a stack of Dominion. Dominion is then used for your other abilities.
Tyrant’s Command
As a reaction to an ally or enemy movement, you can expend at least one stack of Dominion to cast the spell Command against one target you can see.
Strength is Without Species
Command works on all enemy types, no longer just humanoids.
Strength is a Universal language
You no longer need to share a language with the creature to issue a Command to a target.
Class/Racial Features & Traits