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Erseh Laanellis

Scout 3 Class & Level
Smuggler Background
Race
Chaotic Light Alignment

Strength 15
+2
Dexterity 18
+4
constitution 16
+3
intelligence 14
+2
wisdom 16
+3
charisma 17
+3
+4 Acrobatics
+3 Animal Handling
+2 Lore
+2 Athletics
+3 Deception
+3 Insight
+3 Intimidation
+2 Investigation
+3 Medicine
+2 Nature
+3 Perception
+3 Performance
+3 Persuasion
+2 Piloting
+4 Sleight of Hand
+4 Stealth
+3 Survival
+2 Technology
skills
+4 Strength
+6 Dexterity
+3 Constitution
+2 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+2
proficiency bonus

Total Hit Dice
1d10+3
Hit Die
15
Armor Class
34
Hit Points
+6
Initiative
30
Speed

Total Power Points
All blasters, all Vibroweapons, Light/Medium armor

Languages: Galactic Basic, Togruti
Proficiences
Tech casting
Tech Points: 5
Max Power Level: 1st
Tech Attack Modifier: +4
Tech Save DC: 12
At-Will:
Ward
Assess the Situation
Electroshock
Level 1:
Tactical Barrier
Absorb Energy

Spellcasting
Combat Suit
Security Kit
Blaster Carbine
Clothes, common
Techaxe
Vibrodagger (2)
Power Cell (2)
Equipment
WeaponAttackDamage
Blaster Carbine+61d6+4 Energy
Techaxe+41d6+2 Kinetic
Vibrodagger+61d4 +4 Kinetic
Unarmed strike+43 Kinetic
Attacks
Deflecting questions has become second nature to me, so I rarely answer straight. I act irrationally confident in the face of danger, nobody suspects anything when you seem like you're in charge.
Personality Traits
We have to take care of each other, because no one else is going to do it. I help people who help me, that's what keeps us alive. I only smuggle things to improve the lives of common folk. No border crossing or bribe is too difficult-that's just the cowards way of saying exciting! I work for a greater cause, and ply my trade only in service to it.
Ideals
I owe a debt I can never repay to the person who took pity on me. No one else should have to endure the hardships I've been through.
Bonds
I will never fully trust anyone other than myself.
Flaws
Background Trait: Some close brushes with the law have taught you that not every city guard can be bribed, and some people are simply too keen to miss minute discrepancies. This feature allows you to study a person and gain insight into whether or not they would accept a bribe, or to pick up on whether they are exceptionally more perceptive than you. It does not reveal how expensive a bribe may be for a given situation, however.
Feat: Silver-Tongued
You develop your conversational skill to better deceive others. You gain the following benefits:

Increase your Charisma score by 1, to a maximum of 20.
You gain proficiency in the Deception skill. If you are already proficient in it, you instead gain expertise in it.
When you take the Attack action, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.
Features & Traits

 

Species for the character

Starship deployment associated with this character

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for companions, followers and other allies.

Statblocks for your spells.


Created by

Author1625.

System

Star Wars 5e

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