Name | Harandor |
Age | 29 |
Gender | male |
Personality | Charismatic, Brave (Exile to the Estates) |
Appearance | |
Homeland | Stygia |
Attribute Aspects | |
Caste | Petty Nobility |
Story | |
Trait | Cast Aside |
Archetype | Noble Warrior |
Nature | Inspirational |
Education | Against Parent's Will |
War Story | Survived a Duel |
Languages | Stygian, Turan, Keshani |
Titles | |
Ancient Bloodline | no |
Fortune Points | Renown | Standing | XP spent | XP total |
---|---|---|---|---|
3 | 1 | 2 | 0 | 0 |
Courage | 2 | ||||
Armor Qualities | Heavy, Noisy | ||||
Armor Soak |
Head | |||
1-2 | |||
L.Arm | R.Arm | ||
6-8 | Torso | 3-5 | |
9-14 | |||
1 | |||
L.Leg | R.Leg | ||
18-20 | 15-17 | ||
Physical | Mental | ||
Vigor | 10 / 12 | Resolve | 12 / 13 |
|
|
||
Wounds | 0 | Trauma | 0 |
BONUS DAMAGE | |||||
---|---|---|---|---|---|
Ranged | - | Melee | 2d6 | Presence | 2d6 |
Name | Saber (battered) | ||||
Range/Reach | Size | Damage | # | ||
C/2 | 1H | 3d6 | |||
Qualities | Cavalry +1, Parrying | ||||
Name | Crossbow | ||||
Range/Reach | Size | Damage | # | ||
R/M | Unb | 4d6 | 20 | ||
Qualities | Unforgiving +1, Volley |
Agility | 8 | |||
---|---|---|---|---|
Skill | Exp | Foc | TN | Roll |
Acrobatics | 1 | 1 | 9 | 2d20 |
Melee | 2 | 2 | 10 | 2d20 |
Stealth | 1 | 1 | 9 | 2d20 |
Awareness | 7 | |||
Skill | Exp | Foc | TN | Roll |
Insight | 0 | 0 | 7 | 2d20 |
Observation | 1 | 1 | 8 | 2d20 |
Survival | 1 | 1 | 8 | 2d20 |
Thievery | 0 | 0 | 7 | 2d20 |
Brawn | 10 | |||
Skill | Exp | Foc | TN | Roll |
Athletics | 1 | 1 | 11 | 2d20 |
Resistance | 2 | 2 | 12 | 2d20 |
Coordination | 8 | |||
Skill | Exp | Foc | TN | Roll |
Parry | 2 | 2 | 10 | 2d20 |
Ranged Weapons | 1 | 1 | 9 | 2d20 |
Sailing | 0 | 0 | 8 | 2d20 |
Intelligence | 7 | |||
Skill | Exp | Foc | TN | Roll |
Alchemy | 0 | 0 | 7 | 2d20 |
Craft | 0 | 0 | 7 | 2d20 |
Healing | 1 | 1 | 8 | 2d20 |
Linguistics | 1 | 1 | 8 | 2d20 |
Lore | 1 | 1 | 8 | 2d20 |
Warfare | 0 | 0 | 7 | 2d20 |
Personality | 11 | |||
Skill | Exp | Foc | TN | Roll |
Animal Handling | 2 | 2 | 13 | 2d20 |
Command | 2 | 2 | 13 | 2d20 |
Counsel | 1 | 1 | 12 | 2d20 |
Persuade | 1 | 1 | 12 | 2d20 |
Society | 2 | 2 | 13 | 2d20 |
Willpower | 12 | |||
Skill | Exp | Foc | TN | Roll |
Discipline | 1 | 1 | 13 | 2d20 |
Sorcery | 0 | 0 | 12 | 2d20 |
Name | Desert-Born | |
---|---|---|
Source | Rank | Skill |
Homeland | - | - |
Effect | -1 Difficulty Survial in Desert | |
Name | Sheltered | |
Source | Rank | Skill |
Caste | - | Command |
Effect | Always gets shelter in new town for gold/favour | |
Name | Subject | |
Source | Rank | Skill |
Caste | - | Command |
Effect | -1 upkeep if paid in home region | |
Name | Modicum of Comfort | |
Source | Rank | Skill |
Bloodline | - | Society |
Effect | -1 upkeep always (minimum 1) | |
Name | Force of Presence | |
Source | Rank | Skill |
Nature | - | Persuade |
Effect | +1 CD Mental Attack | |
Name | Courageous | |
Source | Rank | Skill |
Archetype | - | Discipline |
Effect | RR:1d20 Discipline, +1 Soak Courage per Discipline | |
Name | Reputation | |
Source | Rank | Skill |
Other | 1 | Society |
Effect | Recognized (carousing) +1 Renown |
All the spells you can cast
Your companions and followers
The creatures you possess or that accompany you
The ships you own
The estates, lairs, kingdoms you own or manage