Gloin Emberblade | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Gloin Emberblade

Medium Dwarf, Geomancer, Any

Armor Class 14 (Breastplate)
Hit Points 41
Speed: 25 ft

STR

10
( +0 )

DEX

10
( +0 )

CON

17
( +3 )

INT

13
( +1 )

WIS

20
( +5 )

CHA

10
( +0 )

Senses Darkvision 60 ft.

Gloin is a 5th-level druid using Wisdom as spell casting ability. His spell save DC = 16, his Spell Attack is 1d20+8 . He knows the following spells: 1d20+7

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0th (at will) also Mold Earth Poison Spray Range = 10 ft., Con Save Fail =] 1d12 poison damage
Shocking Grasp Range = Touch, 1d8 lightning damage and target an't take reactions until the start of its next turn
1st (4 slots) Earth Tremor AOE from self radius = 10 ft., Dex Save Fail =] 1d6 bludgeoning damage and knocked prone. Area becomes difficult terrain if lose earth. +1d6
2nd (3 slots) Hold Person Range = 60 ft., Concentration up to 1 min, Wis Save Fail =] paralyzed. Save is repeated at end of creature's turn. +1 target
Spike Growth Range = 150 ft., AOE radius = 20 ft., when moves into or within area damage per space 2d4 piercing damage per space, area is difficult terrain. Area is camouflaged and Perception required if not seen casting
3rd (2 slots) Erupting Earth Range = 120 ft., AOE cube with radius = 20 ft., Dex Save Fail => 3d12 bludgeoning damage, Suc => 1/2 dmg. Terrain becomes difficult. +1d12
Lightning Bolt 100 ft. line from self, Dex Save Fail => 8d6 lightning damage, Suc => 1/2 dmg. Ignites flammable objects +1d6
Meld into Stone RITUAL, duration = 8 h, Touch Step into stone object and be nondetectable by nonmagical means (read in guide)


Healer Gloin can stabilize an unconscious creature and heal it 1 HP as an Action.
Natural Recovery During a Short Rest, Gloin can recover expended spell slots through meditation. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. Upon using the feature, he must Long Rest to regain it.
Land's Stride Gloin can move through nonmagical difficult terrain without expending extra movement.

Actions

Quarterstaff Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8+5
Healing Kit Gloin heals a creature 1d6+4 + the creature's level. He can only do this on conscious creatures.


Created by

OmeWillem.

Statblock Type

NPC Sheet

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