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Ranta Lansing

Half elf Race
What? Origin
Cleric -grave 3 Class & Level
N Alignment
Mrykul Deity
Faction
Rank/Position
0 Loyalty
Company

Strength 12
+1
Dexterity 14
+2
constitution 16
+3
intelligence 14
+2
wisdom 18
+4
charisma 12
+1
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+3 Constitution
+2 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+4 Animal Handling
+2 Arcana
+2 Athletics
+3 Deception
+2 History
+4 Insight
+1 Intimidation
+2 Investigation
+4 Martial
+6 Medicine
+2 Nature
+4 Perception
+1 Performance
+3 Persuasion
+2 Religion
+2 Sleight of Hands
+4 Stealth
+4 Survival
skills

 
4
MV
0
Prestige
1
Attunement Slots
19
Armor Class
27
Hit Points
+2
Initiative
30
Speed
Attacks
Medicine
Persuasion
Wisdom
Charisma
Deception
Stealth
Carpenters tools
Proficiences
Dc: 14
Attack: +6
3 cantrips
-Spare the dying 30ft BA (grave)
-Guidance
-thaumaturgy
-Sacred flame

1st level spells
-Bane (Grave)
-False life (grave)
-Inflict wounds
-Cure wounds
-Shield of faith
-Guiding Bolt
-Healing words

2nd level spells
-Hold person
-prayer of healing
Spellcasting
1025gp
Shield +2ac
(cleaver)Short sword 1d6s
Holy Symbol
Explorers pack
1 healing potion
Vial of bioluminescent moss
Verdant Draught 1x
(Recover 1d4 Missing Spell slots up to 4th level (In any combination IE: 2 1st level and 2 2nd level...)
Equipment
rolled
Stat Array
Common and Abyssal
Channel divinity Path to the grave 7:3 edition : When you use the channel divinity then roll a d20 on a 7 or 3 who ever procs the damage does 4x instead of 2x

Sanguine blessing :whenever you are healed, if you would be healed to your maximum hit points, you can convert any leftover healing as temporary hit points. You cannot gain more than 3 times your character level of temporary hit points in this way. You cannot gain temporary hit points from this feature if you already have any temporary hit points at all.

Defensive fighting style. taught to him by the captain of the guard
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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