Celestial Healing | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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SRD

Celestial Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.


conjuration \ (healing) [good] \
bloodrager 1, cleric 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1-level
Save: Will negates (harmless)
SR: yes (harmless)

Casting time: 1 round
Range: touch
Duration: 1 round/2 levels
Targets: creature touched
Componenent: V, S, M (1 drop of blood from a good outsider or 1 dose of holy water)

Description

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally.

Created by

Wicked Debris.

System

Pathfinder 1e

Statblock Type

Spell

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