Therabor | Character Sheet (2018) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Therabor

Fighter 1 Class & Level
Clan Craftsman Background
@MountainDwarf Race
Lawful Neutral Alignment

Strength 17
+3
Dexterity 12
+1
constitution 16
+3
intelligence 10
+0
wisdom 13
+1
charisma 8
-1
Total Hit Dice 1
Hit Die 1d10+3
10 proficiency bonus
13 Passive perception
5 Strength
1 Dexterity
5 Constitution
0 Intelligence
1 Wisdom
-1 Charisma
saving throws
1 Acrobatics
1 Animal Handling
0 Arcana
3 Athletics
-1 Deception
2 History
3 Insight
-1 Intimidation
0 Investigation
1 Medicine
0 Nature
3 Perception
-1 Performance
-1 Persuasion
0 Religion
1 Sleight of Hands
1 Stealth
3 Survival
skills
16
AC
13
Hit Points
1
Initiative
25
Speed
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor, Shields

=== WEAPONS ===
Martial Weapons, Simple Weapons

=== TOOLS ===
Jeweler's Tools, Smith's Tools

=== LANGUAGES ===
Common, Dwarvish
Proficiencies
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object

=== BONUS ACTIONS ===
Second Wind • 1 / Short Rest
Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.

=== WEAPON ATTACKS ===
Weapon | HIT | Damage/Type | Notes
-------------------------------------------------------------------------------------------------------------------------------------------
Crossbow, Light | 3 | 1d8+1 Piercing | Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)
Warhammer | 5 | 1d8+3 Bludgeoning | Martial, Versatile
Unarmed Strike | 5 | 4 Bludgeoning | Attacks

Spellcasting























































































Name Qty Weight (lb)
Shield 1 6
Chain Mail 1 55
Crossbow, Light 1 5
Warhammer 1 2
Crossbow Bolts 20 1.5
Backpack 1 5
Clothes, Travelers 1 4
Crowbar 1 5
Hammer 1 3
Piton 10 2.5
Rations (1 day) 10 20
Rope, Hempen (50 feet) 1 10
Tinderbox 1 1
Torch 10 10
Waterskin 1 5
Jewelers Tools 1 2


Equipment
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.
Personality Traits
Aspiration: I work hard to be the best there is at my craft. (Any)
Ideals
The workshop where I learned my trade is the most important place in the world to me.
Bonds
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Flaws
=== FIGHTER FEATURES ===
* Hit Points • PHB 71

* Proficiencies • PHB 71

* Fighting Style • PHB 72
You adopt a fighting style specialty.

| Great Weapon Fighting • PHB
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

* Second Wind • PHB 72
Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action


=== MOUNTAIN DWARF RACIAL TRAITS ===

* Darkvision • PHB 20
You can see in darkness (shades of gray) up to 60 ft.

* Dwarven Resilience • PHB 20
You have advantage on saves against poison and resistance against poison damage.

* Dwarven Combat Training • PHB 20
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

* Tool Proficiency • PHB 20
You gain proficiency with your choice of smith’s tools, brewer’s supplies, or mason’s tools.

* Stonecunning • PHB 20
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.

* Dwarven Armor Training • PHB 20
You have proficiency with light and medium armor.
Features & Traits

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Therabor.

Statblock Type

Character Sheet (2018)

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