Cure Moderate Wounds | Spell | Pathfinder 1e | Statblocks & Sheets | World Anvil

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SRD

Cure Moderate Wounds

This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).


conjuration \ healing \
alchemist 2, bard 2, cleric/oracle 2, druid 3, inquisitor 2, paladin 3, ranger 3, shaman 2, witch 2-level
Save: Will half (harmless see text
SR: yes (harmless see text

Casting time: 1 standard action
Range: touch
Duration: instantaneous
Targets: creature touched
Componenent: V, S

Description

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.

Created by

Wicked Debris.

System

Pathfinder 1e

Statblock Type

Spell

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