Glade Gate | CD10: Spell | Celenia D10 System | Statblocks & Sheets | World Anvil

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Glade Gate
Witchcraft
The witch can with this spell return herself and anyone she is touching to a glade, stone circle or other fay home she has visited. If the stone circle or home does not have trees that drop seeds or flowers, they cannot be used as a destination. There must be trees at the destination.

The spell is recited as the witch drops the seed or flower at the roots of the living tree and the witch then touches the bark of the tree. The witch and anyone else who is in touch with the witch's skin, will be sucked into the sap of the tree and transported the center of the destination glade.

Anyone wearing any fay-protection runes of any kind will be left behind and thrown away from the tree. They are left nauseated and with severe vertigo for a couple of seconds.

If the ground around the tree has been sanctified, the spell fails.
Stats
Experience Cost
10
Difficulty
15
Cast
Minute
Duration
Immediate
Range
Touch
Area
Person
Reagents
A seed or non-withered flower from a tree at the the destination glade (I) and a living tree (T).

 

Created by

Toblin.

Statblock Type

CD10: Spell

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