Ability Score Increases
Mountain Dwarf - +2 STR +2 CON
Ezokhine Church Boon - +1 Wisdom
Krazax Origin - +1 Con
Dwarf Racials
Speed
Racial: Dwarf
Your speed is not reduced by wearing heavy armor.
Stonecunning
Racial: Dwarf
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarven Resilience
Racial: Dwarf
You have advantage on saving throws against poison, and you have resistance against poison damage
Darkvision
Racial: Dwarf
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Earth Cleric Bonuses
Earthen Watcher
Class: Earth Cleric
At 1st level, as an action, you can see though the an area that is affected by the mold earth cantrip as if you were in it’s space. You have a total pool of minutes that is equal 10 times your wisdom modifier that you can look through the molded earth with. Ending this effect early always uses 10 minutes or more, whichever is higher. You are blinded while looking through the stone this way. You can only look though one affected area of mold earth at a time. You can end this effect as a bonus action. If a creature touches the affected area, this effect ends early.
Bonus Proficiency and Cantrip
Class: Earth Cleric
When you choose this domain at first level, you gain proficiency in Heavy Armor, and the Insight or perception skill. You gain the Mold Earth cantrip if you don’t already know it and can cast it as a cleric cantrip.
Origin Abilities
Krazax/Peakfolk Origin
You gain advantage on any skill checks and saving throws to avoid falling off an edge of a height greater than 10ft.
Gain proficiency in survival
Class/Racial Features & Traits