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Victor "stinger" Johanovovič in Dungeons & Dragons 5e

Victor "stinger" Johanovovič

variant human Race
Origin
fighter 4 Class & Level
LN Alignment
The God Deity
Puritans Faction
colonel Rank/Position
Loyalty
Company

Strength 18
+4
Dexterity 9
-1
constitution 18
+4
intelligence 14
+2
wisdom 12
+1
charisma 13
+1
Total Hit Dice 2
Hit Die
1d10+4
+2 proficiency bonus
+6 Strength
-1 Dexterity
+6 Constitution
+2 Intelligence
+1 Wisdom
+1 Charisma
saving throws
-1 Acrobatics
+1 Animal Handling
+2 Arcana
+6 Athletics
+1 Deception
+4 History
+3 Insight
+3 Intimidation
+4 Investigation
+3 Martial
+1 Medicine
+0 Nature
+3 Perception
+1 Performance
+1 Persuasion
+2 Religion
-1 Sleight of Hands
-1 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
18
Armor Class
29
Hit Points
-1
Initiative
30
Speed
uppercut+4 to hit5 bluedgoning damage
Attacks
land vehicles
Common and dwarvish language
all weapons and armor, shields
Proficiences
NOPE
Spellcasting
nothing, been imprisoned ffs

Equipment
Puritans
Faction
As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.

mace / flail master:
you become proficient with maces, morningstars and flails if you are not already.
you gain a + 1 bonus to attack rolls made with maces, flails and morningstars.
when an melee attack roll is being made against you, you can counter attack with you own weapon as a reaction. Your attack is made after the enemys, it deosnt matter that the if attack hit you or not

You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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