Fire Magic | Generic, Table | Statblocks & Sheets | World Anvil

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Fire Magic

Fire Magic is energy magic. This is the Freeblades spell list for the Fire Wizard.


Power CostSpell NameEffectDuration
(2)Cone of FireCreates a d8 damage cone. Those hit by this attack gain a Flame Token.I
(1)Dire FlameNo model within 12” of you may use a special action to remove Flame Tokens.C
(3)FireballPlaces a d8 damage AoE 4” centered on the target enemy. Missile Spell. Flame.I
(1)FlameskinAny model that contacts (or is already in contact with) the target must pass an immediate AGL test 5 or is hit for d6 damage.C
(1)Flaming WeaponTarget gains +1 dl damage for one weapon of your choice. That weapon also gains Flame.C
(1)Heat StrokeTarget becomes -2dl to END tests and cannot Run.C
(1)IlluminateThis spell places an AoE 4”. Any game effects that restrict LOS or provide a bonus to DEF for ranged attacks are negated in the AoE. Models attacking targets in the AoE are +1dl to ranged attack tests.C
(1)ScorchThose hit by this spell must pass an END test or lose one LP. The target number of the test is the target’s base AV. Each level of Critical Hit success adds +3 to the TN of the END test. Missile Spell. Story: heat metal.I
(2)Wall of FireCreates a wall in a straight line 1-6” long, 1” wide and 2” tall. All of the wall must be within 18” of you and more than half of its length must be in your LOS. Friends do not block LOS for the purpose of placing the wall. Wall of Fire conceals models seen through it. It cannot be cast on top of models. Models passing through the wall gain a Flame Token and must pass an AGL test 5 or take d6 damage.C

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dgsgames.

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