+2 | Strength |
+5 | Dexterity |
+7 | Constitution |
+8 | Intelligence |
+5 | Wisdom |
+1 | Charisma |
+5 | Acrobatics |
+2 | Animal Handling |
+8 | Arcana |
+2 | Athletics |
+1 | Deception |
+8 | History |
+5 | Insight |
+1 | Intimidation |
+8 | Investigation |
+5 | Martial |
+2 | Medicine |
+5 | Nature |
+2 | Perception |
+1 | Performance |
+1 | Persuasion |
+5 | Religion |
+5 | Sleight of Hands |
+5 | Stealth |
+5 | Survival |
Soul Knife | 1d20+8 | 1d8+5 | |
---|---|---|---|
Soul Knife +2 | 1d20+10 | 1d8+7 | |
Lightning Lure | 2d8 | #Lightning DC 16 Strength Save | |
Sword Burst | 3d6 | #Slashing DC 16 Dexterity Save | |
+1 Bloodletting Daggers | 1d20+11 | 1d4+5 | #If attack beats AC by 5, 1d4 bleed |
The statblocks of your Weapons, armor and other important/magical equipment
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.