Moon Knight previous sheet | Character | DC Heroes | Statblocks & Sheets | World Anvil

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Moon Knight previous sheet

DEX
5

 
STR
3

 
BODY
4

 
INT
4

 
WILL
3

 
MIND
3

 
INFL
4

 
AURA
4

 
SPIRIT
4

 
INITIATIVE
17
HERO POINTS
101

 

 

POWERS (* linked)


 

1d10+1d10

Moon beam blast (energy blast)(Honshu only)AP:4

Link: Body, Range: Normal, Type: Dice, Base Cost: 15, Factor Cost:3

This power allows a character to fire a bolt of pure energy from any particular part of the body, such as the eyes or hands. This power is a physical attack, with APs serving as both AV and EV. A character sheet should define which type of energy blast is fired when purchasing this power (Light, magnetic, radiation, sonic, cosmic, etc)

Air Walking (Honshu only)

Link: Will, Range: Self, Type: Auto, Base Cost: 5, Factor Cost: 2

This power allows a character to walk, fight, and run on the air itself as if it were solid ground. While airbound, the character can move at normal land movement rate in any direction (including straight up and straight down) The APs of Power equal the minimum height from ground level that the user can attain by Air Walking. Some form of atmosphere must be present for this power to function. Air Walking will not work in outer space or in a vacuum.

Exorcism, Ap8 , FC 1, Fatiguing(Mark Specter only)

Force Shield (Both)AP:4, R#4, Body:2
Link: STR, Range: Normal, Type: Auto, Base Cost: 10, Factor Cost: 5

This power allows a character to create a shield of physical energy which provides protections from physical attacks. Anyone protected by a force shield has the APs of Power added to his RV against physical attacks.

The Force shield called into being is circular in shape, possesses an approximate diameter of four feet, and can be projected at range. Such a shield is useless again attacks which originate from behind the character unless the character establishes the shield there, in which case the character is defenseless against frontal assault.

 

 

BONUSES AND LIMITATIONS


 
1d10+1d10

 

 

SKILLS (* linked)


 
Acrobatics:5,Detective(clue analysis,Identification Systems):3,Gadgetry:7,Martial Arts:6,Medicine (first aid,Medical treatment,Surgery):3,Thief(Escape Artist,Locks and Safes,Pick Pocketing,Security Systems,Stealth):4,Weaponry:5,MIlitaryScience(Camouflage,Demolitions,Tracking):6,Vehicles(Land Vehicles,Water Vehicles, Vehicles Air):5

 

 

ADVANTAGES


 
Iron Nerves,Lightning Reflexes,Headquarters:confined

 

 

DRAWBACKS


 
Mistrust,Secret Identity,Minor Physical Restriction (Knee Braces), Serious Psychological Instability(Hears Egyptian God Honshu talking to him)[When active, Motivation becomes Seeking Justice.]

 

 

OCCUPATION


 
Millionaire Business Owner / ScholarEgyptian

 

 

WEALTH


 
5 ( Appox Annual Income : $40,000) ( Appox Annual Income : $12,000,000,000)

 

 

EQUIPMENT


 

Scarab Sleep Grenades x 4 {Body:1, Fog , 2 (Fog is a tranquilizing gas, white-gray in color), Mental Blast: 2, R#;3}
Fog: Area Effect, Mental Blast: Area Effect

Scarab Flash Bang x 4 {Body:1, Flash:3, R#:3

Scarab Tear Gas x4 {Body:1, Fog , 2 (Fog is a choking gas, white-gray in color), Mental Blast: 2, R#;3}
Fog: Area Effect, Mental Blast: Area Effect

Swing line and Scarab Grapple {Body:7, EV:3, R#:3}

Scarabs Paralysis (Ice)X4: 3 ap (freeze area effect, single target)Body1,R#3

Glue X4 :5 ap (Area effect, single target)Body 1, R#3

SnareX4: 4 ap (Area effect, Net, Single target) Body 1 R#3

Acid X4: 3 ap (Area effect, Single target) Body1 #3

Crescent Moon Throwing Knives x 4 {Body:4, EV:3, Gliding:e, R#:2}

Armored Gauntlets, Leg Guards {Body :4, R#:2}

Industrial Cable Ties x 4 {Str:6, Body:1, R#:2}c

Baton {Body:5, EV:2, R#:2}

Hover Crescent Board {Str:3, Body:5, R#:3, Flight:3}

Magic Powered x4

Watch ( Lex Labs Passive Sensor)

Light Shield Projector (wrist)

Knights Vigilant Combat Armor
Item | Sep 4, 2020


 

 

 

SUBPLOTS


 

 
 

 

ATTRIBUTE BREAKDOWN


 
Attribute
Benchmark <span class="attr_bench">(based on current attributes above)</span>

 
DEX (Dexterity)
The person possesses agility equivalent to individuals well honed in atheletic prowess. Examples: gymnasts, stunt men or women, circus aerialists.

 
STR (Strength)
The individual has exceptional human strength. Lifting range: 400-800 pounds.

 
BODY (Body)
The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

 
INT (Intelligence)
This individual is the equivalent of a particularly bright high school student.

 
WILL (Willpower)
The person has a focused will and can summon the courage to save victims from hazardous situations such burning buildings. They might naively risk his life for stories or glory.

 
MIND (Mind)
This person's mind is conditioned to withstand stressful conditions similar to those faced by police officers, firemen and doctors.

 
INFL (Influence)
This person has the ability to hold and draw the attention of a small audience.

 
AURA (Aura)
This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

 
SPIRIT (Spirit)
The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

 

Created by

Hruthgar.

System

DC Heroes

Statblock Type

Character

Link/Embed