Investiture of Ice | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Investiture of Ice

6-level Evocation

Casting Time 1 action
Range Self
Duration Concentration, 10 minutes
Components V,S

Until the spell ends, ice rimes your body, and you gain the following benefits: • You are immune to cold damage and have resistance to fire damage. • You can move across difficult terrain created by ice or snow without spending extra movement. • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. • You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

Class(es): Druid, Sorcerer, Warlock, Wizard

Created by

knyanes79.

Statblock Type

Spell

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