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Alane Blackwood

Half-Elf Race
Dolton/Fae-Lost Origin
Rogue 1/ Paladin 2 3 Class & Level
Chaotic Evil Alignment
Oloken'hai Deity
Ever eye Faction
Quartermaster/Knowing One Rank/Position
1 Loyalty
None Company

Strength 14
+2
Dexterity 16
+3
constitution 12
+1
intelligence 11
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 1d8
Hit Die
1d8+1
+2 proficiency bonus
+2 Strength
+5 Dexterity
+1 Constitution
+2 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+7 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+6 Deception
+0 History
+3 Insight
+6 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+0 Nature
+3 Perception
+4 Performance
+4 Persuasion
+0 Religion
+5 Sleight of Hands
+5 Stealth
+1 Survival
skills

 
5
MV
0
Prestige
1
Attunement Slots
20
Armor Class
28
Hit Points
+3
Initiative
30ft
Speed
Rapier 1d20+5 1d8+3
Shortbow 1d20+5 1d6+3
Sheild
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, martial weapons
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Intimidation, Sleight of Hand, Deception, Insight
Expertise: Athletics,Acrobatics
Languages: Abyssal, Common, Elvish, Thieves’ Cant
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Ever Eye

Cackling Mad - Faction members are immune to insanity and confusion. Gain proficiency with Wisdom saving throws.

Attribute Cap Increase - +2 Intelligence; This boosts the maximum of an ability score but not the score itself.

Tool Proficiencies - Disguise Kit, Forgery Kit.
Proficiences
Divine Sense
The presence of strong evil registers on your Senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any Celestial, fiend, or Undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a Long Rest, you regain all expended uses.
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Lay on Hands
Your blessed touch can heal wounds. You have a pool of Healing power that replenishes when you take a Long Rest. With that pool, you can restore a total number of Hit Points equal to your Paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of Hit Points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 10 Hit Points from your pool of Healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple Diseases and neutralize multiple Poisons with a single use of Lay on Hands, expending Hit Points separately for each one.

This feature has no effect on Undead and Constructs.

Spells
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Sheild of Faith
Detect Magic
Bless
Protection from Evil and Good
Divine Favor
Heroism
Spellcasting
Arrows (1 Ibs) (20)
Backpack (5 ibs)
Bedroll (7 ibs)
Dagger X2 (2 ibs)
Mess Kit (1 ibs)
Ration (20 ibs) (7)
Rapier (2 ibs)
Shortbow ( 2 ibs)
Rope, Hempen (50 feet) (10 ibs)
Thieves' Tools (1 ibs)
Tinderbox (1 ibs)
Torch (10 ibs)
Waterskin (5 ibs)
Disguise Kit (3 lbs)
Half-Plate (40 ibs)
Holy Symbol of Oloken'hai x1
Holy Symbol of Runethares x1
Crafting Token x10

2705 GP
Binding Body Wrap - (Minor Rare – Attunement) This elaborate bodysuit of absorbent cloth bandage stores itself into a convenient spool when not in usage.
It’s always got enough to cover the entire torso, groin and legs of the wearer – but not comfortably so.”
This item takes 10 minutes to don, and must be applied underneath any other clothing.
The wearer of this item reduces any bleed and/or fire damage they suffer by a number of points equal to their charisma modifier.
(Minimum 1) When the wearer of this item spends a Hit dice to heal, they heal an additional hit point per dice spent.
They also gain a +1 bonus on death saving throws. While wearing this item, the user has advantage on ability checks made to spot, locate or track a wounded creature.
1x Oil of Etherealness
1x Potion of Heroism
1x Potion of Invisibility
1x Superior Healing Potion
1x Elixir of Health
2x Basic Healing Potions
1x Shield
1x Scroll of Faerie Fire,
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1x bandoleers(Equipped) 2nd
1x Basic Healing Potions
1x Potion of Heroism
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1x bandoleers(Equipped)
1x Bless Scroll

Equipment
Ever eye
Faction
Mad Man
Stat Array
Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill Versatility
You gain proficiency in two skills of your choice.

Acrobatics
Athletics
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Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Eldardrake;).

Statblock Type

Verum Character Sheet

Link/Embed