Ice Storm | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

PHB: P. 252

Ice Storm

4-level Evocation

Casting Time: 1 action
Range/Area: 300 feet
Components: V, S, M
Materials: a pinch of dust and a few drops of water
Duration: Instantaneous
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.   Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.
At higher levels: When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Available for: Artificer (Artillerist), Druid, Sorcerer, Wizard

Created by

Batmansdarkgame.

Statblock Type

Spell

Link/Embed