Young Green Dragon | Monster / NPC | Pathfinder 1e | Statblocks & Sheets | World Anvil

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CR 8

Young Green Dragon

LE Large Dragon (air)
Initiative: +1 Senses: Dragon senses; Perception +15

Defense

AC: 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
HP: 85 9d12+27
Fortitude: +9 Reflex: +9 Will: +7
Immune: acid, paralysis, sleep

Offense

Speed: 40 ft., fly 200 ft. (poor), swim 40 ft.
Melee: bite +13 (2d6+7), 2 claws +13 (1d8+5), 2 wings +8 (1d6+2), tail slap +8 (1d8+7)
Special Attacks: breath weapon (40-ft. cone, DC 17, 6d6 acid)
Space: 10 ft Reach: 5 ft (10 ft with bite)
Spell-like Abilities: At will—entangle (DC 12)

Statistics

Str 21, Dex 12, Con 17, Int 12, Wis 13, Cha 12
Base Attack: +9 CMB: +15 CMD: 26 (30 vs trip)
Feats: Alertness, Cleave, Great Cleave, Iron Will, Power Attack
Skills: Fly +7, Knowledge (nature) +13, Perception +15, Spellcraft +13, Stealth +9, Survival +13, Swim +25
Languages: Common, Draconic
SQ: Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Woodland Stride (Ex): A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally.

Ecology

Environment: temperate forests
Organization: solitary
Treasure: triple

Green dragons dwell in the ancient forests of the world, prowling under towering canopies in search of prey. Of all the chromatic dragons, green dragons are perhaps the easiest to deal with diplomatically. Green dragons are among the chromatics most likely to interfere with nearby humanoid communities. Some greens terrorize their neighbors into obedience. Others play and experiment with local political and mercantile interests. A green dragon might use bribes and intimidation to gain the cooperation of a few select members of a community and then see how much authority it can obtain by proxy before other humanoids discover its minions. Greens might not have lofty goals for this sort of manipulation; they enjoy the process and the practice for its own sake.   Green dragons might negotiate peaceful coexistence with their neighbors, as long as territories and resources do not overlap. Anyone entering into such an arrangement, however, should do so with great care. Green dragons take devilish delight in finding loopholes in such agreements.   Green dragons prefer sentient mammalian prey over any other kind. Because obtaining such prey can be difficult, however, greens subsist mostly on woodland creatures, such as deer, bears, and wolves.   Perhaps because their terrain often has a canopy of vegetation, green dragons fight equally well on wing and on land. When battling on or near the ground, greens attack from the cover of trees or from hidden contours of the earth. Woodland obstacles impede humanoid foes’ ranged attacks more than they impede green dragons’ area attacks.   Green dragons frequently patrol their terrain, flying above the canopy and stalking through the underbrush. They do this primarily to locate intruders but also to know every little feature of and change to their territory. They learn every possible path, hiding place, and refuge. This preparation makes them more effective hunters and offers them means of retreat if any battles turn against them.


Created by

ZenithAtkinson.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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