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Transport Via Plants in Advanced Dungeons & Dragons

Transport Via Plants

Name
Transport Via Plants
Type of Magic
Priest
Spell Level
6th
School
Alteration (House Publius)
Sphere
Plant
Reversible?
No
Range
​Touch​
Components

Somatic, Verbal

Duration
​Special ​
Casting Time
4
Area of Effect
​Special
Saving Throw
None
Effects
​By means of this spell, the caster is able to enter any plant (human-sized or larger) and pass any distance to a plant of the same species in a single round, regardless of the distance separating the two. The entry plant must be alive. The destination plant need not be familiar to the caster, but it also must be alive. If the caster is uncertain of the destination plant, he need merely determine direction and distance, and the transport via plants spell moves him as close as possible to the desired location. There is a 20% chance, reduced by 1% per level of experience of the caster, that the transport delivers the caster to a similar species of plant from 1 to 100 miles away from the desired destination plant. If a particular destination plant is desired, but the plant is not living, the spell fails and the caster must come forth from the entrance plant within 24 hours. Note that this spell does not function with plantlike creatures such as shambling mounds, treants, etc. The destruction of an occupied plant slays the caster (see the plant door spell). ​

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