Meteor Drop | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Metabot's Manual of Magical Maneuvers

Meteor Drop

3-level Evocation

Casting Time 1 action
Range 30ft
Duration Instantaneous
Components V

You leap up into the air and slam down in an unoccupied location within range. You don't provoke opportunity attacks with this movement, and you can't use this spell if there isn't at least 10 feet of open space directly above you. Creatures within 10 feet of the target location must make a Dexterity saving throw. A target takes 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one.
A creature you are grappling when you cast this spell travels with you, making the saving throw at disadvantage .
If you cast this spell while airborne, the radius of the area of effect increases by 5 feet for each 10 feet you are above your target location, up to a maximum of 30 feet. You still take fall damage.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the damage of the spell increases by 1d10 for each slot level above the third. At 5th level creatures who fail the saving throw are also knocked prone.

Class(es): Sorcerer, Warlock, Wizard

Created by

Dark Hollow DND.

Statblock Type

Spell

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