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Thorgas

Hill Dwarf Race
Krazaxian Forgechild Origin
Unbreakable Fighter 6
Forge Cleric 6
Class & Level
Lawful Neutral Alignment
Astaroth Deity
Steel Saints Faction
Sergeant Rank/Position
5 Loyalty
Company

Strength 16
+3
Dexterity 12
+1
constitution 19
+4
intelligence 10
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 6/6
Hit Die
1d8/10+4
+4 proficiency bonus
+7 Strength
+1 Dexterity
+8 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+4 Animal Handling
+0 Arcana
+7 Athletics
+0 Deception
+0 History
+8 Insight
+0 Intimidation
+0 Investigation
+8 Martial
+4 Medicine
+0 Nature
+8 Perception
+0 Performance
+0 Persuasion
+4 Religion
+1 Sleight of Hands
+1 Stealth
+8 Survival
skills

 
66
MV
1
Prestige
0
Attunement Slots
24
Armor Class
147
Hit Points
+1
Initiative
25
Speed
WeaponAttackDamageTypeRangeQualities
Metal Fists1d20+3+41d6+3Bludgeoning5ft
Attacks
Light
Medium
Heavy Armor
Simple
Martial Weapons
STR
CON Saves
Athletics
Insight
Martial
Perception
Religion
Brewer's Supplies
Smith's Tools
Proficiences
By the Black Sun Reborn
+2 Masterwork Plate - Deadly Attunement

To gain any benefit from this armor, the wearer must don it willingly and attune to it while being a worshipper of Astaroth. Upon doing so the wielder will undergo an irreversible change. The plate will merge with the wearer’s body, converting into an entirely metal substance that is constantly warm to the touch. Upon death, the wearer’s body and soul are claimed by Astaroth, should he be able to reach them.

Metallic: After attuning to this item, the wearer no longer requires to eat, drink, or breath and does not benefit from doing so. This includes potions that must be imbibed. They become completely immune to poison. They are considered to be wearing armor.

Living Weapon: Unarmed strikes deal 1d6+STR.

High Density: The wearer of this item cannot gain swim speed, in any way, nor can they attempt to swim, simply sinking to the bottom of bodies of water.

Conductive Body: The wearer of this item gains resistance to fire, lightning, and cold damage, as well as bludgeoning, piercing, and slashing damage from non-magical attacks. For every 10 fire damage the wearer takes, they must roll a d4 and decrease their AC, by the amount rolled, adding the same amount to damage they would deal with melee attacks with metallic weapons as fire damage, until the end of their next turn. For every 10 lightning damage they take, they must roll a d6 and add the amount rolled to melee attacks with metallic weapons, until the end of their next turn. For every 10 cold damage the wearer takes, they lose 5ft of movement, and must roll a d4, adding the number to their AC and melee attacks they deal with metallic weapons.

Heated Metal: The wearer has disadvantage against saving throws from the spell Heat Metal, but adds any damage they would take from the spell to their unnamed strikes, until the spell ends.

Equipment
Steel Saints
Faction
Mad Man - 14/11/15/11/15/10
Stat Array
Hill Dwarf
+2 CON
+1 WIS

Stocky
Your speed is not reduced by wearing heavy armor.

Darkvision
60ft darkvision

Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training
Redundant

Tool Prof
Prof with Brewer's Supplies

Stonecunning

Dwarven Toughness

== Krazax ==
+1 CON
Prof with Survival

== Forgechild ==
+20gp per crafting day
Prof with Religion
Prof with Smith's Tools

== Factionless ==
+1 CD/DTD per week
Prof with Calligrapher's Supplies
Prof with Perception

== Fighter ==
Prof with Simple, Martial weapons, Light, Medium, and Heavy armor, Shields, STR and CON saves, Athletics and Martial

== Level 1 / Fighter 1 ==
Defense

Second Wind

== Level 2 / Cleric 1 ==
+1 STR - Church Boon

Forge Domain
Prof with Smith's Tools

Blessing of the Forge

== Level 3 / Fighter 2 ==
Action Surge

== Level 4 / Fighter 3 ==
Hard as Steel

== Level 5 / Fighter 4 ==
[F]Heavy Armor Master

== Level 6 / Fighter 5 ==
Extra Attack

== Level 7 / Fighter 6 ==
[F]Master Enchanter

== Level 8 / Cleric 2 ==
Turn Undead
Artisan's Blessing

== Level 9 / Cleric 3 ==
----

== Level 10 / Cleric 4 ==
[ASI]+1 DEX/+1 CON

== Level 11 / Cleric 5 ==
Destroy Undead 1/2

== Level 12 / Cleric 6 ==
Soul of the Forge
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Goon.

Statblock Type

Verum Character Sheet

Link/Embed