By the Black Sun Reborn
+2 Masterwork Plate - Deadly Attunement
To gain any benefit from this armor, the wearer must don it willingly and attune to it while being a worshipper of Astaroth. Upon doing so the wielder will undergo an irreversible change. The plate will merge with the wearer’s body, converting into an entirely metal substance that is constantly warm to the touch. Upon death, the wearer’s body and soul are claimed by Astaroth, should he be able to reach them.
Metallic: After attuning to this item, the wearer no longer requires to eat, drink, or breath and does not benefit from doing so. This includes potions that must be imbibed. They become completely immune to poison. They are considered to be wearing armor.
Living Weapon: Unarmed strikes deal 1d6+STR.
High Density: The wearer of this item cannot gain swim speed, in any way, nor can they attempt to swim, simply sinking to the bottom of bodies of water.
Conductive Body: The wearer of this item gains resistance to fire, lightning, and cold damage, as well as bludgeoning, piercing, and slashing damage from non-magical attacks. For every 10 fire damage the wearer takes, they must roll a d4 and decrease their AC, by the amount rolled, adding the same amount to damage they would deal with melee attacks with metallic weapons as fire damage, until the end of their next turn. For every 10 lightning damage they take, they must roll a d6 and add the amount rolled to melee attacks with metallic weapons, until the end of their next turn. For every 10 cold damage the wearer takes, they lose 5ft of movement, and must roll a d4, adding the number to their AC and melee attacks they deal with metallic weapons.
Heated Metal: The wearer has disadvantage against saving throws from the spell Heat Metal, but adds any damage they would take from the spell to their unnamed strikes, until the spell ends.
Equipment