Waterblade | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Water Magic

Waterblade

2-level Evocation

Casting Time 1 Action
Range Self
Duration Concentration, 1 Minute
Components V, S

You bring together ropes of water to create a sword of solid sharp water in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 1d8 slashing damage on a hit and has the finesse, light, and thrown properties (range 20/60). In addition, when you use the sword to attack a target while underwater you make the attack roll with advantage.   If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the sword to reform in your hand.

At higher levels: When casting the spell at higher level, increase the damage by 1d8 for every two levels above 2nd, starting at 3rd with 3d8 .

Class(es): Wizard, Sorcerer, Druid

Created by

SnowRanger.

Statblock Type

Spell

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