necrotic cyst | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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necrotic cyst

2-level Necromancy

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S, M
Materials Caster must possess a mother cyst.

The subject must make a Constitution saving throw. On a failed save, they develop an internal spherical sac that contains fluid or semisolid necrotic flesh.   The internal cyst is noticeable as a slight bulge on the subject's arm, abdomen, or face (wherever you chose to touch the target) or it is buried deeply enough in the flesh of your target that it is not immediately obvious—the subject may not realize what was implanted within her.   From now on, undead foes and necromantic magic are particularly debilitating to the subject—the cyst enables a sympathetic response between free-roaming external undead and itself.   Whenever the victim is subject to a spell or effect from the school of necromancy, they make saving throws to resist at disadvantage.   Whenever the subject is dealt damage by the natural weapon of an undead (claw, bite, or other attack form), they take an additional 1d6 points of damage.   Victims who possess necrotic cysts may elect to have some well-meaning chirurgeon remove them surgically.   The procedure is a bloody, painful process that incapacitates the subject for 1 hour on a successful DC 20 Medicine check, and kills the subject with an unsuccessful Medicine check.   The procedure takes 1 hour, and the chirurgeon can't take 20 on the check.   Protection from evil or a similar spell prevents the necrotic cyst from forming.   Once a necrotic cyst is implanted, spells that manipulate the cyst and its bearer are no longer thwarted by protection from evil.

Class(es): Sorcerer, Wizard, Cleric

Created by

Tyuqettina.

Statblock Type

Spell

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