Shift Knight | Character | DC Heroes | Statblocks & Sheets | World Anvil

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Shift Knight

DEX
10

 
STR
12

 
BODY
11

 
INT
13

 
WILL
10

 
MIND
8

 
INFL
9

 
AURA
10

 
SPIRIT
12

 
INITIATIVE
32
HERO POINTS
60

 

 

POWERS (* linked)


 
Can shift the density of his molecular structure to make himself lighter then air or heavier then steel. His power allows his body to move either slower or faster based on his current weight. Lighter=Faster Heavier=slower. His personal weight limit is 1000kg before he stops being able to move effectively.   To swap his density he has to hold the pendant around his neck as it is tied to his ability.

 

 

BONUSES AND LIMITATIONS


 
Bonuses- His power allows his body to move either slower or faster based on his current weight. Lighter=Faster Heavier=slower When light his body is more susceptible to damage while being heavier means he gains resistances.   Polar bear ears- Has heightened hearing capabilities with his second set of ears.      
 

 

 

SKILLS (* linked)


 
Sudo Flight- Becomes lighter then air. has to vault off of surfaces to course correct. Meteor Slam- Rises high into the air (or vaults off the ceiling) while light and swaps to maximum weight before slamming (or jumping) into the ground. 1 Tonne Hug- Seb grabs and wraps his arms around a target. lifting and dropping his max weight onto them and the ground.

 

 

ADVANTAGES


 
Weight Chart and resistances   600-1000kg (0.1 x Speed) 3/4 Damage reduction   300-600kg (0.50 x speed) 1/2 damage reduction.   100-300kg (0.75 x speed) 1/4 damage reduction.   90kg (Normal Weight) No Reduction to damage or increase to speed.   0kg (Lighter then air) (2x speed) Double damage for slicing and piercing damage. Reduced damage for bludgeon

 

 

DRAWBACKS


 
Limitations- To swap his density he has to hold the pendant around his neck as it is tied to his ability. His personal weight limit is 1000kg before he stops being able to move effectively. Losing his pendant causes his weight to shift drastically. Max uncontrolled weight 10,000kg. Max weight paralyses him. Second set of ears are vulnerable to loud sounds and sound based attacks.

 

 

OCCUPATION


 
Hero

 

 

WEALTH


 
7 ( Appox Annual Income : $150,000) ( Appox Annual Income : $12,000,000,000)

 

 

EQUIPMENT


 
Hero Armour Hero Licence Backup Pendant
 

 

 

SUBPLOTS


 
Childhood friend joined a evil organisation due to fear and pressure. He seeks to return him home and save his friend.

 
 

 

ATTRIBUTE BREAKDOWN


 
Attribute
Benchmark <span class="attr_bench">(based on current attributes above)</span>

 
DEX (Dexterity)
This person possesses the best agility that is humanly possible.

 
STR (Strength)
The individual can rupture a steel wall. Lifting range: 50 - 100 tons

 
BODY (Body)
The individual's body can withstand high impact explosives that could demolish a reinforced concrete bunker. Their skin is almost a dense as if they had steel hard skin.

 
INT (Intelligence)
This individual's intelligence is beyond what is normally experienced on Earth, with the ability to conceive concepts centuries beyond current conventions.

 
WILL (Willpower)
The individual possesses enough willpower to override self-preservation and enter an obviously unsurvivable battle.

 
MIND (Mind)
This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.

 
INFL (Influence)
This individual's personality is strong enough to attract the attention of leaders and citizens of many separate nations.

 
AURA (Aura)
This individual can alter the opinions of various citizens across the world and is capable of generating a cult following within a region the size of a country.

 
SPIRIT (Spirit)
This person can easily cope with extraordinary phenomenon and knows no true fear.

 

Created by

Atrio_N7.

System

DC Heroes

Statblock Type

Character

Link/Embed