Moonbeam | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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SRD

Moonbeam

2-level Evocation

Casting Time 1 action
Range 120ft
Duration Concentration, Concentration, up to a minute
Components V, S, M
Materials Several seeds of any moonseed plant and a piece of opalescent feldspar

A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.  
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.  
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.  
On each of your turns after you cast this spell, you can use an action to move the beam up to 60 feet in any direction.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
3rd level: 3d10 radiant damage
4th level: 4d10 radiant damage
5rd level: 5d10 radiant damage
6rd level: 6d10 radiant damage
7rd level: 7d10 radiant damage
8rd level: 8d10 radiant damage
9rd level: 9d10 radiant damage

Class(es): Druid

Created by

James.

Statblock Type

Spell

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