Skills: Group only: Melee (Light), Perception, Ranged (Light), Resilience, Vigilance
Talents: None
Abilities:
Death Site: An undead suffers no perception penalties at night or in total darkness
Undead: An undead is immune to poison, disease, and sleep, and needs no air, water, or food to survive
Undying: may spend 3 Setback from any check made by a PC to return one previously defeated skeleton to an exiting minion group, removing damage from the group accordingly. Spend despair to return two skeletons to a minion group.