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Zombie Double

Name
Zombie Double
Type of Magic
Mage
Spell Level
7th
School
Necromancy (House Titus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material components for this spell are a bit of wax from a black candle and a lock of hair from the caster.

Duration
1 turn/level ​
Casting Time
​1 turn ​
Area of Effect
​Special
Saving Throw
None
Effects
​This spell creates a ju-ju zombie duplicate of the caster. The zombie double has the same memories, consciousness, and alignment as the caster; essentially, the caster now exists in two bodies simultaneously. In all other respects, the zombie double is the same as a normal ju-ju zombie (AC 6; MV 9; HD 3+12; #AT 1; Dmg 3-12; SA strike as a 6 HD monster; SD immune to all mind-affecting spells, including illusions; immune to sleep, charm, hold, death magic, magic missiles,electricity, poisons,and cold-based spells; edged and cleaving weapons inflict normal damage while blunt and piercing weapons inflict half- damage; magical and normal fire inflicts half-damage THAC0 16. The zombie double cannot cast spells, but it can use any weapons that the caster can use. It is also able to climb walls as a thief (92 percent). The zombie double can be turned as a spectre. If it strays more than 30 yards from the caster, the zombie double becomes inactive and collapses to the ground; it becomes active again the instant the caster moves within 30 yards.

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