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Sequester

Name
Sequester
Type of Magic
Mage
Spell Level
7th
School
Abjuration, Illusion
Sphere
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material components of the spell are a basilisk eyelash, gum arabic, and a dram of whitewash.

Duration
​1 week + 1 day/level ​
Casting Time
7
Area of Effect
2-ft. cube/level ​
Saving Throw
Special
Effects
​When cast, this spell not only prevents detection and location spells from working to detect or locate the objects affected by the sequester spell, it also renders the affected object(s) invisible to any form of sight or seeing. Thus, a sequester spell can mask a secret door, a treasure vault, etc. Of course, the spell does not prevent the subject from being discovered through tactile means or through the use of devices (such as a robe of eyes or a gem of seeing). If cast upon a creature who is unwilling to be affected, the creature receives a normal saving throw. Living creatures (and even undead types) affected by a sequester spell become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled. ​

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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