Build and run your Advanced Dungeons & Dragons campaign on World Anvil!

START NOW

Trollish Fortitude in Advanced Dungeons & Dragons

Trollish Fortitude

Name
Trollish Fortitude
Type of Magic
Mage
Spell Level
6th
School
Necromancy (House Titus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component for this spell is a shred of dried flesh from a troll’s heart that must be pulverized into dust. The dust is then sprinkled on the caster.

Duration
1 round/level ​
Casting Time
6
Area of Effect
The caster ​
Saving Throw
None
Effects
​This powerful spell imbues the caster with the physical fortitude and resilience of a troll. While the spell is in effect, the caster regenerates 3 hit points per round until he reaches his normal maximum. He also gains a troll’s ability to ignore dismemberment, decapitation, and other horrible injuries that would normally incapacitate or kill him outright (although losing a limb may prevent the caster from taking certain actions, such as running, climbing, and other activities). Bleeding, wounding, being reduced to negative hit points, and other effects that cause the victim to lose hit points from round to round are ignored—the caster instead regains 3 hit points per round, up to his normal maximum. If the caster is reduced to less than 0 hit points, he is incapacitated and must make a system shock roll or lose all of his highest level spells. The incapacitation lasts only until his regeneration restores him to 1 hit point or more; he can move, fight, and cast spells again as soon as his hit point total is positive. Trollish fortitude does not provide the caster with any defenses against lethal poison, disease, and other effects that don’t cause a loss of hit points. Hit points lost through level draining,vampiric touch, or vampiric regeneration cannot be regenerated since this represents damage to the victim’s life force, and not physical injury. In addition, fire damage and acid damage cannot be regenerated. While the spell is in effect, the caster can rejoin severed limbs simply by holding them in place, but if the spell ends while a limb (which were already moving toward him) is still separate from his body, he immediately suffers the full effects of the injury. ​

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems