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Psychic Protection in Advanced Dungeons & Dragons

Psychic Protection

Name
Psychic Protection
Type of Magic
Mage
Spell Level
4th
School
Abjuration, Mentalism
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component for this spell is a tiny figurine of the wizard, cast in iron.

Duration
​3 rds./level ​
Casting Time
4
Area of Effect
The caster ​
Saving Throw
None
Effects
​This spell provides the caster with a +6 bonus to saving throws (or allows a saving throw in the case that one is not normally allowed) against spells or effects that control or destroy his mind, including command, domination, feeblemind, hold magic jar, insanity, possession, and the psionic powers of domination, mass domination, and switch personality. Any attempt to subvert or destroy the wizard’s mind automatically fails, but the wizard is still vulnerable to spells or effects that influence his actions without taking control of his psyche. In other words, attacks that simply encourage the victim to act in a certain way or influence his perceptions do not trigger the magical warding of the spell. A partial list of spells, powers, and effects that are not defended against includescharm, suggestion, emotion, confusion, hypnotism, fear, antipathy, beguiling, Otto’s irresistible dance, a mind flayer’s mental blast, and most psionic attacks. ​

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