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Minor Spell Turning in Advanced Dungeons & Dragons

Minor Spell Turning

Name
Minor Spell Turning
Type of Magic
Mage
Spell Level
4th
School
Abjuration (House Quintus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component of this spell is a smoothly polished silver coin.

Duration
​3 rounds/level ​
Casting Time
4
Area of Effect
The caster ​
Saving Throw
None
Effects
​This spell is similar to the 7th-level spell turning, which causes spells cast against the wizard to rebound on the original caster. This includes spells cast from scrolls and innate spell-like abilities, but excludes the following: area effects that are not centered directly upon the protected wizard, spell effects delivered by touch, and spell effects from devices such as wands, staves, and so forth. Thus, a light spell cast to blind the protected wizard could be turned back upon and possibly blind the caster, while the same spell would be unaffected if cast to light an area in which the protected wizard were standing. One to four (1d4) spell levels may be turned. The exact number is secretly rolled by the DM; the player never knows how effective the spell is. Unlike the 7th level version of this spell, minor spell turning is not capable of partially turning a spell. For example, if a wizard has three levels of spell turning, he can turn three 1st-level spells, one 1st and one 2nd, or one 3rd-level spell. He can in no way turn spells of 4th level or above. If the caster is the target of a spell of a higher level than he is capable of turning, the caster receives the full brunt of the spell. If the protected wizard and a spellcasting attacker both have spell turning effects operating, a resonating field is created that has the following effects:​ ​D100 Roll Effect 01-70 Spell drains away without effect 71-80 Spell affects both equally at full damage 81-97 Both turning effects are rendered non-functional for 1d4 turns 98-00 Both casters are sucked through a rift into the Positive Material plane

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