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Minor Globe of Invulnerability in Advanced Dungeons & Dragons

Minor Globe of Invulnerability

Name
Minor Globe of Invulnerability
Type of Magic
Mage
Spell Level
4th
School
Abjuration (House Quintus)
Sphere
Reversible?
No
Range
​0​
Components

Material, Somatic, Verbal

The material component of the spell is a glass or crystal bead that shatters at the expiration of the spell.

Duration
​1 rd./level
Casting Time
4
Area of Effect
​5-ft. radius ​
Saving Throw
None
Effects
​This spell creates an immobile, faintly shimmering magical sphere around the caster that prevents any 1st-, 2nd-, or 3rd-level spell effects from penetrating (i.e., the area of effect of any such spells does not include the area of the minor globe of invulnerability). This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical globe, and these pass from the caster of the globe to their subject without affecting the globe. Fourth and higher level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell. The caster can leave and return to the globe without penalty. Note that spell effects are not actually disrupted by the globe unless cast directly through or into it: The caster would still see a mirror image created by a wizard outside the globe. If that wizard then entered the globe, the images would wink out, to reappear when the wizard exited the globe. Likewise, a wizard standing in the area of a lightspell would still receive sufficient light for vision, even though that part of the light spell volume in the globe would not be luminous. ​

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