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Fumble

Name
Fumble
Type of Magic
Mage
Spell Level
4th
School
Enchantment and Charm (House Spurius)
Sphere
Reversible?
No
Range
​30 ft./level​
Components

Material, Somatic, Verbal

The material component of this spell is a dab of solidified milk fat.

Duration
1 round/level ​
Casting Time
4
Area of Effect
​30-ft. cube
Saving Throw
Special
Effects
​When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward. Running creatures trip and fall, those reaching for an item drop it, those employing weapons likewise awkwardly drop them, etc. Recovery from a fall or picking up a fumbled object typically requires a successful saving throw and takes one round. Note that breakable items might suffer damage when dropped. A subject succeeding with his saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is affected for the spell's entire duration; success means the creature is slowed (see the 3rd-level spell). ​

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