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Protection from Evil 10' Radius in Advanced Dungeons & Dragons

Protection from Evil 10' Radius

Name
Protection from Evil 10' Radius
Type of Magic
Mage
Spell Level
3rd
School
Abjuration (House Quintus)
Sphere
Reversible?
Yes
Range
​Touch​
Components
Material, Somatic, Verbal To complete this spell, the caster must trace a circle 20 feet in diameter using powdered silver. The material component for the reverse is powdered iron. ​
Duration
​2 rds./level ​
Casting Time
3
Area of Effect
10-ft. radius around creature touched ​
Saving Throw
None
Effects
​The globe of protection of this spell is identical in all respects to a protection from evil spell, except that it encompasses a much larger area and its duration is greater. The effect is centered on and moves with the creature touched. Any protected creature within the circle can break the warding against enchanted or summoned monsters by meleeing them. If a creature too large to fit into the area of effect is the recipient of the spell, the spell acts as a normal protection from evil spell for that creature only. ​

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