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Ray of Enfeeblement in Advanced Dungeons & Dragons

Ray of Enfeeblement

Name
Ray of Enfeeblement
Type of Magic
Mage
Spell Level
2nd
School
Enchantment and Charm (House Spurius)
Sphere
Reversible?
No
Range
30 ft. + 15 ft./level​
Components

Somatic, Verbal

Duration
1 round/level ​
Casting Time
2
Area of Effect
1 creature ​
Saving Throw
Negates
Effects
​By means of a ray of enfeeblement, a wizard weakens an opponent, reducing its Strength and thereby the attacks that rely upon it. Humans, demihumans, and humanoids of man-size or less are reduced to an effective Strength of 5, losing all Strength bonuses and suffering an attack roll penalty of -2 and a -1 penalty to damage. Other creatures suffer a penalty of -2 on attack rolls. Furthermore, they have a -1 penalty for each die of damage they inflict. (But no damage roll can inflict less than 1 point per die of damage.) Your DM will determine any other effects appropriate to the affected creature. If the target creature makes its saving throw, the spell has no effect. This spell does not affect combat bonuses due to magical items, and those conferring increased Strength function normally. ​

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