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Chill Touch

Name
Chill Touch
Type of Magic
Mage
Spell Level
1st
School
Necromancy (House Titus)
Sphere
Reversible?
No
Range
​0​
Components

Somatic, Verbal

Duration
​3 rds. + 1 rd./level
Casting Time
1
Area of Effect
The caster ​
Saving Throw
Negates
Effects
​When the caster completes this spell, a blue glow encompasses his hand. This energy attacks the life force of any living creature upon which the wizard makes a successful melee attack.​ ​The touched creature must roll a successful saving throw vs. spell or suffer 1d4 points of damage and lose 1 point of Strength. If the save is successful, the creature remains unharmed. Creatures not rated for Strength suffer a -1 penalty to their attack rolls for every other successful touch. Lost Strength returns at the rate of 1 point per hour. Damage must be cured magically or healed naturally.​ This spell has a special effect on undead creatures. Undead touched by the caster suffer no damage or Strength loss, but they must successfully save vs. spell or flee for 1d4 rounds +1 round per level of the caster.​

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