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Ker'an

Dragonborn (Green) Race
Dolten / Ward of Witchtown Origin
Celestial Warlock 3 3 Class & Level
Lawful Neutral Alignment
N/A Deity
N/A Faction
N/A Rank/Position
Loyalty
N/A Company

Strength 10
+0
Dexterity 12
+1
constitution 16
+3
intelligence 12
+1
wisdom 12
+1
charisma 16
+3
Total Hit Dice 3
Hit Die
1d8+3
+2 proficiency bonus
+0 Strength
+1 Dexterity
+5 Constitution
+1 Intelligence
+3 Wisdom
+5 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+3 Arcana
+1 Athletics
+5 Deception
+1 History
+1 Insight
+3 Intimidation
+3 Investigation
+3 Martial
+3 Medicine
+1 Nature
+1 Perception
+3 Performance
+3 Persuasion
+1 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills

 
0
MV
0
Prestige
3
Attunement Slots
14
Armor Class
27
Hit Points
+1
Initiative
30
Speed
Eldritch Blast 1d20+5 1d10+3
Sacred Flame 1d8
Attacks
light armor, simple weapons, brewer's supplies, alchemist supplies, cooking utensils, investigation
Languages: Common (Leaf Draconic (Noble)
Proficiences
https://docs.google.com/spreadsheets/d/1jwHkOFLbcpFVo9FvTnhGDZ3Kyx7lQV-mwaG1zMNay_A/edit?usp=sharing

Cantrips:
Mind Sliver, Eldritch Blast, Prestidigitation

Spells:
Protection from E&G, Armor of Agathys, Hex, Flaming Sphere, Hold Person
Spellcasting
https://docs.google.com/spreadsheets/d/1jwHkOFLbcpFVo9FvTnhGDZ3Kyx7lQV-mwaG1zMNay_A/edit?usp=sharing

Soulbound Fire Bennu: https://docs.google.com/document/d/156s-ZIJSyVvGEdAEF03WcPimzSuBUxpU0hv3aBjjJDw/edit?usp=sharing
Equipment
N/A
Faction
27 Point Buy
Stat Array
Resistance to poison
Poison breath (DC13 Con Save, 3d6 damage, 15ft cone)
You do not trust anyone completely, you cannot benefit from allies performing the help action.
+3 to saves against fear
+2 passive perception and investigation
You have access to a pool of radiant healing die (1+ warlock level[4]). 60ft range bonus action can cast up to cha mod of die[3].
Resilient Con (+1 Con, Con save proficiency)
Lv 3: Potent Healer feat
https://valden5etest5esheets.obsidianportal.com/wikis/potent-healer
You gain the Agonizing blast invocation and Investment of the Chain Master invocation

You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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