Erika Ljosalfheim | Mutants and Masterminds 3e Character Sheet | Mutants & Masterminds | Statblocks & Sheets | World Anvil

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Erika Ljosalfheim


Name
Erika Ljosalfheim
Identity
Elf
Level
9
Source_points
135
Ability_scores
Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 3, Intellect 1, Awareness 2, Presence 2     Motivation: Recognition: Elves were once worshiped alongside of the gods, and even long after the Norse religions were run out. So while Erika's not out to do this to have people pray to her, she wouldn't mind getting to experience a bit of of the glory days of her people, even if she is disguised as a human for the moment. Maybe she could even earn a few sacrifices from the humans like gold trinkets or meats and mead for her hard work. Mythic Weakness: Cannot touch anything made of iron; it will burn whatever part of her body it is touching. The effect lessens the more the iron is blended into other materials and if the part of the body it is touching is covered. She will also get weak and dizzy when in a small enclosed area made of it . Cold Iron in particular can be deadly against her. Quirk: The level of technological advancement is all new and shocking for Erika, and many things about it she does not know, much less understand how it works. For example, she does not understand that something as simple as a camera can completely negate the illusion magic on her necklace. Rather than shunning from it, however, she's rather eager to learn all about it, which would quite possibly put off a lot of people and can be distract her, not to mention hinder her in combat.       Languages Old Norse (Norwegian, French, English)  
Saves
Offense Initiative +7 Fella Herǫr: Progressive Affliction 9 (DC 24 Toughness, then DC Fort 19) Grab, +3 (DC Spec 12) Ljóss: Cumulative Burst Area Affliction 9 (DC Fort 19) Throw, +3 (DC 17) Unarmed, +3 (DC 17) Ýdalir: Damage 9 (DC 24)
Initiative
7
Skills
Skills Acrobatics 6 (+9), Athletics 6 (+8), Deception 2 (+4), Expertise: Magic 6 (+7), Insight 4 (+6), Investigation 4 (+5), Perception 8 (+10), Persuasion 4 (+6), Sleight of Hand 2 (+5), Stealth 8 (+11)
Advantages
Agile Feint, Attractive, Defensive Roll 2, Equipment 1, Evasion 2, Hide in Plain Sight, Improved Initiative, Move-by Action, Quick Draw, Tracking
Equipment
Bulletproof Vest, Small Wooden Shield
Powers
Acquired Immunity: Immunity 4 (metahuman, natural, Aging, Disease, Poison, Sleep; Innate; Limited - Half Effect) Bow (Easily Removable (indestructible)) . . Ýdalir: Damage 9 (ballistic, magical, projectile, DC 24; Affects Insubstantial: half ranks, Concealable, Homing 4: 4 extra attempts, Increased Range 2: perception, Personal, Ricochet 2: 2 bounces, Variable Descriptor: close group - Blunt or Sharp, Notes: Weapon of choice, made from Yew and etched with runes, the bow is capable of great distance and power, hitting targets far beyond that of regular bows (with those with the eye to see them).) . . . . Deflecting Projectile: Deflect 8 (Alternate; ballistic, magical, projectile; Affects Insubstantial 2: full rank, Increased Range: perception, Redirection, Reflect, Subtle 2: undetectable; Quirk: requires a projectile or throwing weapon) . . . . Fella Herǫr: Progressive Affliction 9 (Alternate; death, mystic, projectile, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Fortitude, DC 19; Increased Range 2: perception, Progressive, Subtle 2: undetectable; Injected, Noticeable: Skin shines brightly, Notes: Elves can easily cause maladies as easily as they can cure them. Focusing her power into her bow, she learnt to project this ability into others thru magic on a arrow too thin to be percieved by mortal eyes. However, it must still break thru the skin in order to be contracted.) . . . . Ljóss: Cumulative Burst Area Affliction 9 (Alternate; light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Affects Insubstantial: half ranks, Burst Area: 30 feet radius sphere, DC 19, Cumulative, Increased Range 2: perception; Limited: Sight) Brísingfara (Removable (indestructible)) . . Humanself: Morph 1 (divine, magical, mental, +20 Deception checks to disguise; Single form; Subtle: subtle; Activation 2: standard action, Check Required: DC 10 - Expertise: Magic, Limited: Spell only reverts elves to human form before reincarnation, Limited to Minds) . . Master Linguist: Comprehend 2 (Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language) . . Vara: Teleport 1 (60 feet in a move action, carrying 50 lbs.; Reaction 3: reaction; Check Required 4: DC 13 - Expertise: Magic) Deathless: Immortality 5 (magical, metahuman, Return after 1 day; Limited: Can be killed by Cold Iron) Elf Ears: Senses 5 (metahuman, natural, Accurate: Hearing, Extended: Hearing 2: x100, Ultra-hearing; Innate; Noticeable: Large Ears, Quirk 3: Extemely Sensitive to sonic or other loud noises close to her ear) Elf Eyes: Senses 4 (metahuman, natural, Extended: Sight 2: x100, Infravision, Rapid: Sight 1; Innate; Noticeable: Large Eyes) Heill: Healing 6 (light, magical; Persistent, Stabilize; Activation 2: standard action, Distracting, Limited: Limited to Disease and Poisons, Noticeable: Skin turns bright, Unreliable (5 uses), Notes: As capable of curing disease as they are causing them, Nordic elves can heal those sick and dying from illness or poison (although prefer some sort of payment for it up front).)
Adapted_from
N/A
Character_page
Erika Ljosalfheim
Tags
elf, archer, M&M3E
IsShared
on

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Flession.

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