Soul Anchor | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Soul Anchor

5-level Enchantment (ritual)

Casting Time 1 action
Range 60 ft
Duration Concentration, Concentration, up to 1 minute
Components V, S, M
Materials a small, anchor-shaped piece of steel

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be anchored to their current location. For the duration of the spell, the target's movement speed becomes 0. If a spell removes the target from its current location, such as a Teleportation or Planeshift spell, the creature immediately get ripped back to the original location of the Soul Anchor, taking 3d6 soul damage. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At higher levels: When you cast this spell using a spell slot of 6th level or higher, you can target one additional humanoid for each slot level above 5th. The humanoids must be within 30 feet of each other when you target them.

Class(es): Soul Manipulator

Created by

TheBubblymuffin.

Statblock Type

Spell

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