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Conjure Air Elemental (Conjure Water Elemental) in Advanced Dungeons & Dragons

Conjure Air Elemental (Conjure Water Elemental)

Name
Conjure Air Elemental (Conjure Water Elemental)
Type of Magic
Priest
Spell Level
7th
School
Conjuration and Summoning (House Gaius)
Sphere
Elemental Air, Elemental Water
Reversible?
Yes
Range
240 ft.​
Components

Somatic, Verbal

Duration
1 turn/level ​
Casting Time
6 rounds
Area of Effect
​Special
Saving Throw
None
Effects
​Priests of elemental air or elemental water can summon elementals from their respective spheres, just as druids can conjure fire or earth elementals. The summoned elemental is 60% likely to have 12 Hit Dice, 35% likely to have 16 Hit Dice, and 5% likely to have 21 to 24 Hit Dice (20+1d4). Unlike the wizard version of this spell, the caster does not need to concentrate to maintain control of the elemental since the creature regards the caster as a friend and obeys him implicitly. The elemental remains until destroyed, dispelled, sent away by a dismissal or a holy word spell, or the spell duration expires. ​

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