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True Seeing (False Seeing) in Advanced Dungeons & Dragons

True Seeing (False Seeing)

Name
True Seeing (False Seeing)
Type of Magic
Priest
Spell Level
5th
School
Greater and Lesser Divination (House Sextus)
Sphere
Divination
Reversible?
Yes
Range
​Touch​
Components

Material, Somatic, Verbal

The spell requires an ointment for the eyes that is made from very rare mushroom powder, saffron, and fat and costs no less than 300 gp per use.

The ointment for the reverse spell is concocted of oil, poppy dust, and pink orchid essence.

For both spells, the ointment must be aged for d6 months.

Duration
1 rd./level ​
Casting Time
8
Area of Effect
1 creature ​
Saving Throw
None
Effects
​When the priest employs this spell, he confers upon the recipient the ability to see all things as they actually are. The spell penetrates normal and magical darkness. Secret doors become plain. The exact location of displaced things is obvious. Invisible things become quite visible. Illusions and apparitions are seen through. Polymorphed, changed, or enchanted things are apparent. Even the aura projected by creatures becomes visible, so that alignment can be discerned. Further, the recipient can focus his vision to see into the Ethereal plane or the bordering areas of adjacent planes. The range of vision conferred is 120 feet. True seeing, however, does not penetrate solid objects; it in no way confers X-ray vision or its equivalent. In addition, the spell effects cannot be further enhanced with known magic. The reverse, false seeing, causes the person to see things as they are not: rich is poor, rough is smooth, beautiful is ugly. ​

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