Cure Serious Wounds (Cause Serious Wounds) | ADD2E Spells | Advanced Dungeons & Dragons | Statblocks & Sheets | World Anvil

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Cure Serious Wounds (Cause Serious Wounds)

Name
Cure Serious Wounds (Cause Serious Wounds)
Type of Magic
Priest
Spell Level
4th
School
Necromancy (House Titus)
Sphere
Healing
Reversible?
Yes
Range
​Touch​
Components

Somatic, Verbal

Duration
​Permanent
Casting Time
7
Area of Effect
1 creature ​
Saving Throw
None
Effects
​This spell is a more potent version of the cure light wounds spell. When laying his hand upon a creature, the priest heals 2d8+1 points of wound or other injury damage to the creature's body. This healing cannot affect noncorporeal, nonliving, or extraplanar creatures. Cause serious wounds, the reverse of the spell, operates similarly to the cause light wounds spell, the victim having to be touched first. If the touch is successful, 2d8+1 points of damage are inflicted. ​

Created by

thor547.

Statblock Type

ADD2E Spells

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