Oberon | Character Sheet | Dungeon World | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

 
 

 
8
9
12
16
13
12
-1
0
0
+2
 
+1
0

 
 
d8
0
16
Neutral

 
Arcane Learning
You are a font of esoteric knowledge. When you Spout Lore or
Discern Realities about something magical or otherwise arcane,
on a 10+ the GM will also tell you a little-known secret about the
subject.
⃞ Good
Use magic to directly aid another.
⃞ Neutral
Discover something about a magical mystery.
⃞ Evil
Use magic to cause terror and fear.
⃞ Elf
Whenever a magical effect happens close by, you can feel it.
⃞ Human
When you Parley, you can offer to cast a spell as Leverage.
_______________ will play an important role in the events to
come; I have foreseen it!
_______________ is keeping an important secret from me.
_______________ is woefully misinformed about the world; I
will teach them all that I can.
Alignment
Damage Armor HP Current
MAX
Your Max HP is
4 + Constitution
Strength
STR
WEAK - 1
Dexterity
DEX
SHAKY - 1
Constitution
CON
SICK - 1
Intelligence
INT
STUNNED - 1
Wisdom
WIS
CONFUSED - 1
Charisma
CHA
SCARRED - 1
Haunted Eyes, Sharp Eyes, or Crazy Eyes
Styled Hair, Wild Hair, or Pointed Hat
Worn Robes, Stylish Robes, or Strange Robes
Pudgy Body, Creepy Body, or Thin Body
Elf: Galadiir, Fenfaril, Lilliastre, Phirosalle, Enkirash, Halwyr, Lautrec
Human: Avon, Morgan, Rath, Ysolde, Ovid, Vitus, Aldara, Xeno, Uri
Starting Moves
Assign these scores to your stats: 16 (+2), 15 (+1), 13 (+1), 12 (+1), 9 (+0), 8 (-1)
Level
XP
Name Look
Race
Bonds
Spell Focus
Your magical studies are centered on a particular kind of magic, an aspect of the metaphysical
world from which you take inspiration. When you first learn magic, select one Focus from
below, and gain all Aligned and Opposed elements of that Focus.
Bonds
d8
Fill in the name of one of your companions in at least one:
Counterspell (INT)
When you counter a magic spell cast upon you specifically,
roll +INT. On a 10+, choose 2. On a 7-9, choose 1:
• The spell deals no damage to you.
• The spell's effects on you are superficial and temporary.
• You take +1 forward against the caster.
• You may Cast a Spell against the caster immediately.
• The Dragon. Aligned: setting things on fire, reckless destruction, inciting passion and
fury. Opposed: healing or repairing anything, subtlety.
• Winter. Aligned: chilling them to the bone, inducing stasis, revealing grim portents.
Opposed: showing generosity, helping things grow.
• The Tower. Aligned: shielding from harm, giving strength to the weak, defiance.
Opposed: fleeing or escaping, breaking the laws of your order.
• The Abyss. Aligned: making them suffer, summoning horrors, corrupting the innocent.
Opposed: creating new things, showing humility.
• The Mask. Aligned: misleading, avoiding notice, cunning plans. Opposed: using brute
force, breaking the facade.
• The Horizon. Aligned: revealing the way forward, purification, granting freedom.
Opposed: corruption or uncleanliness, waiting.
• The Forest. Aligned: rampant growth, unmaking artificial things, communing with
animals. Opposed: trickery or manipulation, desecrating the wilderness.
• The Stars. Aligned: foretell destiny, call across space, peel back the veil. Opposed: earth
and stone, hiding the truth.

 
Human, When you parley you can cast a spell as leverage.

 

 

 
1
0

 
 

Created by

CaptQ.

System

Dungeon World

Statblock Type

Character Sheet

Link/Embed