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Chaos Ward

Name
Chaos Ward
Type of Magic
Priest
Spell Level
2nd
School
Abjuration (House Quintus)
Sphere
Chaos
Reversible?
No
Range
​Touch​
Components

Material, Somatic, Verbal

The material component is a playing card used by a rogue of chaotic alignment.

Duration
​2 rds./level ​
Casting Time
5
Area of Effect
​Creature touched ​
Saving Throw
None
Effects
By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand‑to‑hand combat by providing a –1 bonus to the subject’s Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a –2 bonus to Armor Class and a +2 bonus to any saving throws required. In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:​ ​ d%1 Effect 01–85 No unusual effect, subject gains normal benefits of chaos ward 86–95 Spell or attack automatically defeated 96–99 Spell or attack ricochets, affecting a random creature within 30 feet—normal attack roll or saving throw needs to be rolled for the random creature to be affected 100+ Spell or attack reflected back at originator, normal attack roll or saving throw applies 1 Add the caster’s level to the d% roll.​ ​In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward.​

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