Eighteenth Sister | Star Wars 5e Character Sheet | Star Wars 5e | Statblocks & Sheets | World Anvil

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Eighteenth Sister

Guardian 4 Class & Level
Sith Background
Race
Lawful Dark Alignment

Strength 16
+3
Dexterity 16
+3
constitution 10
+0
intelligence 10
+0
wisdom 10
+0
charisma 17
+3
Total Hit Dice 4
Hit Die
1d10+0
+2 proficiency bonus
+3 Strength
+3 Dexterity
+0 Constitution
+0 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+0 Lore
+3 Athletics
+7 Deception
+7 Insight
+5 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+2 Perception
+3 Performance
+3 Persuasion
+0 Piloting
+3 Sleight of Hand
+3 Stealth
+0 Survival
+0 Technology
skills

 
14
Armor Class
40
Hit Points
+3
Initiative
30
Speed
Attacks
Battle Precognition (1)

Affect Mind (At-Will)
Denounce (At-Will)
Enfeeble (At-Will)
Force Push/Pull (At-Will)
Force Mask (1)
Sense Force (1)
Wound (1)
Spellcasting
11
Total Power Points
Doublesaber
Common Clothes
Light Shield Generator
Equipment
I've enjoyed fine food, drink, and high society. Rough living grates on me.
Personality Traits
I never try to help those in need, regardless of how simple it would be
Ideals
I owe my life to the Sith who took me in when my parents died.
Bonds
I am inflexible in my thinking.
Flaws
Force-Sensitive: Two At-Will, One Level 1


Silver-Tounged:
When you take the Attack action, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check contested by the target’s Wisdom (Insight) check. If your check succeeds, your movement doesn’t provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour.


CHANNEL THE FORCE
Cause Harm: As an action, you can expend a use of your Channel the Force to sap the life from a hostile creature you can see within 30 feet. That creature must make a Constitution saving throw. On a failed save, the creature takes necrotic damage equal to your guardian level + your Charisma modifier (minimum of one), or half as much on a successful one.


Lend Aid: As a bonus action, you can expend a use of your Channel the Force and touch a creature within 5 feet of you. That creature regains hit points equal to your guardian level + your Wisdom modifier (minimum of one). Alternatively, if the creature is poisoned or diseased, you neutralize the poison or disease. If more than one poison or disease afflicts the target, you neutralize one poison or disease that you know is present, or you neutralize one at random.


Makashi Riposte: When another creature damages you with a melee attack, you can expend a use of your Channel the Force and use your reaction to attempt to deflect the attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your guardian level.


2nd level: When you hit a creature with a melee weapon attack, you can expend force points to deal additional damage to the target. The extra damage is 2d8 for a 1st-level force slot, plus 1d8 for each slot level higher than 1st, to a maximum of 5d8. The damage is the same type as the weapon’s damage.


2nd level: You gain an aura of your choice, as described at the end of the class description.


GUARDIAN AURA
Aura of Conquest: Whenever a creature who is frightened of you starts its turn within 5 feet of you, its speed is reduced to 0 and that creature takes psychic damage equal to half your guardian level.


3rd Level: You begin to focus your studies on a specific lightsaber form, which is detailed at the end of the class description. (MAKASHI)
Equilibrium fighting style.


3rd Level Makashi: Also at 3rd level, as a bonus action, you can enter an offensive stance for one minute. While in this stance, you add your Wisdom or Charisma modifier (your choice) to the first melee weapon attack and damage rolls you make each turn.


4th Level: Ability increase (Dex & Charisma)
Features & Traits

 

Species for the character

Starship deployment associated with this character

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for companions, followers and other allies.

Statblocks for your spells.


Created by

minervamagicka.

System

Star Wars 5e

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