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Energy Containment in Advanced Dungeons & Dragons

Energy Containment

Name
Energy Containment
Type
Science
Field
Psychometabolic
MAC
6
PSP (Initial)
9
PSP (Ongoing)
3
Range
​0​
Area of Effect
Personal
Prerequisites
Power Score
​All saves against energy attacks automatically succeed during the round in which the power is in effect.
Critical (20)
​The psionicist becomes an energy attractor for 1 turn. All saves vs. energy attacks fail, causing full standard damage. ​
Description
​A psionicist with this power has trained himself to safely absorb and assimilate energy from electricity, fire, cold, heat, and sound- energy that would fry, freeze, or otherwise harm a normal character. Any physical assault based on these energy types can be drawn into the psionicist’s body. The character transforms the energy, and safely releases it as visible radiance (light). In effect, this protects the psionicist against energy attacks. If the psionicist makes a successful power check, he can double the result of his die roll when saving against an energy attack. If the character makes a successful saving throw, he suffers no damage from the attack. If he fails, he suffers only half damage, regardless of what the spell description (if applicable) states. When the character absorbs energy, he radiates visible light for a number of rounds equal to the points of damage he absorbed. If he suffered half damage, he radiates for that many rounds. If he suffered no damage, roll for damage anyway to see how long he glows. This glow is definitely noticeable, but it is soft, and illuminates no more than an area with a 2- yard radius. ​

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